Saturday, 9 March 2013

CROSS-SIDE is now available!!!



I am excited to announce that CROSS-SIDE is now available for iOS, osX, Android, Windows. The official release date is Monday March 11th, 2013 but it seems to have appeared two days early!?! You have a few options, you can either order it from the Google Play Store , Apple App Store, Indievania (for Windows, osX or Android) or you can can order it here and receive it via digital download with no DRM.

CROSS-SIDE from Room 1 Studios

A strange accident has left two robots telepathically linked which often puts one or the other in danger. Your quest is to help them find their way back to where it all happened and hopefully set them both free.

  

CROSS-SIDE is the second mind bending puzzle game set in the world of “OCARBOT”. Featuring 60 infuriating puzzles over six different zones. Featuring cameos by "DBOT" and "OCARBOT" as well as a host of achievements and silly costumes to unlock and wear, CROSS-SIDE will have you coming back again and again.

CROSS-SIDE is the first in the “2nd Generation” of Room 1 Studios games offering English, Japanese, Mandarin, Spanish, French, Portuguese and German language options. Game Center and Facebook integration available in the iOS version.

There are two options for ordering direct

1) Pre-order now on for one platform Windows, OSX or Android with no DRM and Soundtrack for
      UK  £2.00/ US $3.00 (approx conversion)

2) Pre-order now for all platforms Windows, OSX and Android with no DRM and Soundtrack for
     UK  £3.00/ US $5.00 (approx conversion)

CROSS-SIDE Order

The Soundtrack is also available for download via BandCamp for  UK  £2.00/ US $3.00 (approx conversion).

Saturday, 2 March 2013

The Making of CROSS-SIDE ebook

So here is a simple little ebook about the making of CROSS-SIDE, explaining the hows and whys about about the game and the inspiration behind it. I have made it fairly easy to read for younger readers and you can download it here.

Any questions just ask @pixelh8 on Twitter.

And We're Back

OK, remember that miraculous compiling of Cross-Side I mentioned here, well although the events that lead to it happening were, the actually file produced, wasn't. Sadly Cross-Side has been rejected by an anonymous appstore (it is the first time I have ever had anything rejected, so I was disappointed but actually impressed by the level of feedback). It was because it kept trying to reconnect to Facebook a simple problem to fix, so I quickly fixed it.


So I finally got my Mac Book Pro back from Apple (yesterday) with a new hard-drive and it seems like everything is working, so this means I had to spend all yesterday re-installing everything that I had on their before.

I also had to set it up for development which, to say the least was an absolute pain. I hate code-signing, I have to send the file from my computer so sure that is enough? Sadly not, but after a whole morning of failing to get Cross-Side code-signed on the newly setup mac book. It is finally done.

I am hoping, and that is hoping that the new version will be accepted and ready to roll out before March 11th. The Android, osX and Windows versions are already done and have been uploaded to the relevant stores. It will certainly be close.

Monday, 18 February 2013

It Is Getting Closer, I Am Getting Closer

I am so tired and will probably go back to sleep in a bit, but first look! OK visually not much has changed.


But in reality an awful lot has,

Firstly the level data is being pulled in from an external source a separate .as file which stores all the arrays in to one big array. Which means the script file visually is easier for me to manage. This saves a lot of time scrolling through it all as it is in a separate file.

Secondly it is now truly isometric, you can move in front of and behind the objects in the game. My goodness that took some doing as I had to work out how Flash handles depth. So essentially I had to create 10*16 blocks off-screen to generate all the layers I then had to place objects in those layers dependent on where they are on the grid. I also have to update all the movable items with there correct x,y, and now z, my goodness this is almost a 3D game.

I just have springs and holes to do and then the core engine is done!!! not bad for only nine days work, and most of those days I have been ill :) so they haven't even been full days.

Remember CROSS-SIDE is out March 11th, 2013 on iOS, OSX, Windows, Android (and quite possibly Blackberry Playbook soon). It is a really difficult (but fun) retro-styled 2.5D puzzler, and is available for pre-order from here now (for a limited time) and you get the soundtrack free!





Sunday, 17 February 2013

Eventually, Everything Works

Unbelievably I have only been working in Flash for maybe around a week and already almost the complete core engine for CROSS-SIDE has been built, despite continually falling asleep.


Movable blocks, holes, conveyors, red and blue timed lasers both horizontal and vertical, all four types of switches, single use platforms and red and blue removable blocks, all done.

I have just the springs, roofs and to turn on the holes!!! Once I have all the elements in, I need to build all the boring stuff like menus and options. It is going well but I have been building up a list of questions as I am new to Flash.

  • Can I stored the tile/level data (which is two 2D arrays one for walls and one for floors, for each of the 60 levels) in another .as file as it just makes the script file huge.
  • Everything on the screen is a "symbol" whatever that means, can I animate these?
  • How do I save game data?
These are the questions I hope to have answers to shortly, they can't be that difficult I just need to sit down with somebody who knows a bit about Flash. I know they will be horrified to learn I have built the whole game in a single class, but hey it works, and that is how I work.

Saturday, 16 February 2013

Umm, This is Easier Than I Thought.

So for those of you who hadn't already guessed it, I am at the start of porting my iOS, Android, Windows and osX game CROSS-SIDE to Flash for eventual deployment on the Blackberry Playbook and possible phones. I am quite simply shocked at how quickly it is all going, if you look closely to the picture I have added the conveyor belts and the single use platforms, and more importantly everything works!


This speeding through coding coupled with having to be at home with a winter virus, it is quite possible however probably a little optimistic that the Flash version will be done at or around the same time as the rest of them go on sale!!! Maybe I am getting carried away. as I haven't added any sound or animation or menu screens etc yet, but the core game engine really is taking shape. With only standard switches, timed switches, springs and roofs to add. It is quite impressive I am only coding for about an hour or two a day as I am too ill to do much more at the moment.

Remember CROSS-SIDE is out March 11th, 2013 on iOS, OSX, Windows, Android (and quite possibly Blackberry Playbook soon). It is a really difficult (but fun) retro-styled 2.5D puzzler, and is available for pre-order from here now (for a limited time) and you get the soundtrack free!



Thursday, 14 February 2013

We Can Fill in the Blanks

I am really speeding through development of CROSS-SIDE for the Blackberry Playbook, in only two days we can move blocks around and fill in holes, doesn't sound exciting but it really is. Maybe it is because the "rule-set" for the game is still fresh in my mind from developing the other versions, I'm not sure.

I have to layout the game logic in a different way but it all seems to be coming together quite nicely, Flash is different but has some nice touches here and there, I am still learning and there are undoubtedly a few things that will take quite a lot of time but I am certainly confident and further along than I thought I would be.



Remember CROSS-SIDE is out March 11th, 2013 on iOS, OSX, Windows, Android (and quite possibly Blackberry Playbook soon). It is a really difficult (but fun) retro-styled 2.5D puzzler, and is available for pre-order from here now (for a limited time) and you get the soundtrack free!